Stat Conversion
The base values for stats are derived from attributes, with skills and talents contributing to the final displayed values.
HP: Constitution × 30
Heavy Weapon Damage: Strength × 10
Light Weapon Damage: Agility × 10
Spell Damage: Spirit × 10
Heavy Weapon Resistance: Strength × 5
Light Weapon Resistance: Agility × 5
Spell Resistance: Spirit × 5
Speed: Reflex × 2
Evasion Rate: Reflex × 0.002
Evasion Ignore Rate: Reflex × 0.002
Critical Hit Rate: 25% + (Agility × 0.001)
Critical Hit Resistance: Agility × 0.001
Critical Damage: 200% + (Strength × 0.002)
Critical Damage Reduction: Strength × 0.002 (Critical Damage Calculation: Critical Damage - Critical Damage Reduction, linear)
Debuff Application Rate: 50% + (Spirit × 0.002)
Debuff Resistance: Spirit × 0.002
Displacement Success Rate: 50% + (Constitution × 0.002)
Displacement Resistance: Constitution × 0.002
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