Gear Selection
Starting from the second round, at the beginning of each round, players choose one item from a pool of four randomly drawn gears and three random Starlight Sigils, deciding which mercenary to equip. Gear grants various abilities and enhancements to the mercenaries, while Starlight Sigils are consumable items that provide powerful one-time tactical effects, such as increased mobility or healing.
Each mercenary can hold a maximum of six pieces of gear.
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