Evasion Check
Evasion works similarly to critical hits but in reverse, determining whether an attack is completely dodged or not. It relies on the attacker’s Evasion Ignore Rate and the defender’s Evasion Rate to calculate the final chance of evading an attack.
Evasion Calculation:
Final Evasion Chance = Defender's Evasion Rate - Attacker's Evasion Ignore Rate
If the result is positive, it represents the percentage chance that the defender successfully evades the attack.
If the result is zero or negative, the defender will not evade, meaning the attack will hit.
A single attack uses one evasion check, and if the evasion is successful, it avoids all damage and debuff checks (excluding displacement), triggering the "on evasion" keyword only once.
Example:
Defender's Evasion Rate = 35% (due to high Agility and evasion-related skills)
Attacker's Evasion Ignore Rate = 15% (from skills or equipment that reduce evasion)
The Final Evasion Chance would be:
35% - 15% = 20%
This means there is a 20% chance that the defender will successfully dodge the attack.
Evasion Mechanics:
If the attack is evaded, the defender takes no damage from that attack.
Some skills or talents may trigger additional effects when evasion is successful, like boosting defense or increasing speed.
Evasion and Crit Interaction:
Both Evasion and Critical Hits are calculated independently, so an attack could either be evaded or critically hit, but not both on the same attack. If the attack is evaded, the crit calculation becomes irrelevant since no damage is dealt.
Last updated