Combat Flow
At the start of the battle in Starfall Chronicles, each mercenary on both sides is positioned in a pre-determined grid formation that players set before the fight. Combat is structured around Rounds and Turns.
Rounds:
Each Round represents a full cycle during which all surviving mercenaries get one opportunity to act.
At the beginning of each round, all mercenaries take their actions in order of their Speed stat, with faster units acting before slower ones. This process defines their individual Turns within the round.
Some abilities can alter the natural turn order, so keep an eye on skills that influence when mercenaries act.
Turns:
When it's a mercenary's turn, they will automatically select a target based on their targeting rules and the enemy's formation. The selection of targets depends on their positioning and predefined logic.
Many skills and talents are activated at specific points during a mercenary's turn: at the start of their turn, before attacking, upon the attack, after the attack, and at the end of their turn.
Gears and Sigils:
Starting from the second round, at the beginning of each round, both sides can choose one from four randomly presented Gears or three Sigils, and assign it to one of their mercenaries.
End of Combat:
The battle ends when all mercenaries on one side are completely eliminated.
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